| 
  • If you are citizen of an European Union member nation, you may not use this service unless you are at least 16 years old.

  • Stop wasting time looking for files and revisions. Connect your Gmail, DriveDropbox, and Slack accounts and in less than 2 minutes, Dokkio will automatically organize all your file attachments. Learn more and claim your free account.

View
 

Duo Maxwell

Page history last edited by Sailor Gundam 06 9 years, 2 months ago

 

Duo Maxwell

Aliases Shinigami
Canon New Mobile Report Gundam Wing
Timeline Arrived in Marina just before the ending of Endless Waltz (started in game: April 12, 2010)
Gender Male
Age Actual age unknown, approximately 16
Species Human
Crimes committed Destruction of public property, war crimes, treason, conspiracy, murder, mass murder, theft, rebellion, attempting to destroy the world
Journal http://devine-braid.insanejournal.com/
Player Sailor Gundam 06

 

Canon History


Duo has no memory of his parents.  The earliest memories he has are of growing up with a gang of children on the streets of a colony in the L2 cluster.  When the leader of the gang died in a plague, Duo took over and named himself in honor of the former leader, Solo.  Shortly afterwards, he and the gang attempted to break into the Alliance base near where they were staying.  They were looking for food and were caught.  As a result, the condemned building they were living in was destroyed, and they were sent to live at Maxwell’s Church.

 

Duo was the only child that kept getting sent back by prospective parents.  Father Maxwell and Sister Helen tried to show Duo that there was more to life than stealing and hiding by showering him with love and acceptance.  They sent him to school.  Duo often got into fights because he was called names about his hair and kids teased him for being ‘smelly’.  Sister Helen taught him how to turn the other cheek when teased.  About a year after he arrived at the Church, a group of rebels began fighting against the Alliance hold on the colony.  The rebels took up residence in the Church and started beating on the Father and Sister when the two tried to preach peace.  Duo wanted to protect them, so he ran away from the Church and tried to steal a mobile suit for the rebels so they’d go away.  He returned to find the Church destroyed and everyone dead except Sister Helen.  She whispered a few last words to him, telling him that Father Maxwell loved him and that God saved him for a reason before she died.

 

Living on the streets again for the next few years, Duo was caught stowing away on a Sweepers salvage shuttle.  Impressed by his skill in getting past his sophisticated security system, Professor G decided to let Duo stay.  As the engineer worked on Deathscythe in private, he trained Duo to pilot and the Sweepers taught him about mechanics and salvage.

 

When the orders for Operation Meteor came through, Duo and Professor G decided they didn’t want to take part in mass murder.  They launched early and Deathscythe went to Earth.  Duo met up with four other Gundams like his and together, they fought against OZ and the Alliance for about a year.

 

When the war ended, there were several more attempts by people to start wars and steal the Gundams before four of the five pilots decided to send them into the sun to avoid having them fall into the wrong hands.  They needed to bring the Gundams back, however, when the Barton Foundation attempted Operation Meteor once again.  After a few days of intense fighting, the Barton Foundation was stopped and Dekim Barton, the leader, killed, bringing an end to the fighting.

 

Personality


Duo is an exercise in duality. He lives up to his name by hiding his true feelings and personality behind a mask of open expression. He's outgoing to a fault, tactile with friends by putting his arm around their shoulders or patting them on the back, and loud. His exuberance can sometimes be extremely taxing to more serious and darker characters. He likes to tell bad jokes, make people laugh, and has a natural magnetism that seems to make him popular wherever he goes.

 

But, under all that, there's a darker side to Duo Maxwell. Duo has seen more death in his 17 years than most people see after a full life of 80. This has naturally taken its toll on how he views relationships and his own life's worth. He does not trust easily, as a life on the streets taught him he can be betrayed. He often holds people at arm's length in his heart, as death has taught him that anyone can be taken from him, regardless of their age or occupation. His humor, while quick and sharp, is often tainted with a morbid tone, revolving around life and death, war and peace, heaven and hell. He often refers to himself as the God of Death because he feels that he can't die. Having lost everyone around him, he considers his life to be a fluke or an accident, that he's the one who should be doing the dirty work and taking the risks.

 

He sometimes acts like things around him are a game, but he knows they are anything but that. Duo takes missions around him extremely seriously. For someone as loud and boisterous as he is, he can be a silent as a shadow, disappearing into a crowd with practiced ease. His mask is his way of keeping himself sane. He feels that, if he can still laugh, then he isn't lost.

 

Abilities


Duo is an excellent mech pilot, a fast runner, and an experienced thief. He grew up on the streets, so stealing, running and hiding became his lifestyle out of necessity for survival. As a mech pilot, he was one of the Gundam pilots that descended to Earth from the colonies in AC 195 to fight against OZ and the Alliance for freedom from repression. In order to do this, he needed to be good... very good. He was apparently a natural with amazingly fast reflexes and surprising focus that was covered by his normally playful mannerisms. Because of his time with the Sweepers, Duo also learned mechanics and salvage techniques. He can get almost any vehicle to run in a pinch, at least enough to get you home if not perfectly. Duo has a tendancy to be underestimated because of his thin frame and sloppy speech, considered weak and dumb, but he uses this to his advantage for the element of surprise. Duo is surprisingly intelligent and streetwise underneath his rough exterior, and he learns fast. Being extremely observant enables him to figure things out when people least expect him to. He also has this odd knack for not getting sick. When a plague ravaged his home colony, Duo was the only known orphan to survive without getting sick and without getting innoculated. He's not aware of any others (nor is the canon storyline, for that matter...). He had broken into a hospital and grabbed as many vaccines as he could for the gang of kids, but was one short. He didn't take a vaccine for himself, but never got sick.

 

Links


 

Comments (0)

You don't have permission to comment on this page.